I don't think lists with green have that capability, however. Meanwhile, Jund could just die to Prowess in a turn. So trying to win the tempo game is playing into Jund’s gameplan. However, it’s also an oversimplification. And for more cheap, instant-speed removal that deals with most threats (not enchantments), Jund gets Bedevil in RNA. Data is tracked in the Top Decks page, which you can browse for more details. https://tappedout.net/mtg-decks/jund-em-allegiance/ The above Jund list has an average mana cost of 2.14. Its ability to give all instant n sorcery deathtouch has also come in quite handy, be it shocking a walker or banefiring for 1 on another priority target. The fact that my example Jund list runs Pillage in its sideboard demonstrates the power of counterboarding. Explore is a great mechanic for smoothing out draws. Jund is fine with trading card for card, so long as it’s gaining some value every time. David began playing Magic during Odyssey block, quit playing Magic when Caw Blade ruled the world, and returned to Modern shortly before Deathrite was banned. …the characteristic qualities of the Jund shard is aggro, dome, and value…the quintessence of Junding somebody out is you just get ’em! Export to MTGA, And here’s the Maybeboard: It gives you utility similar to Arguel’s Blood Fast, while providing an additional aggressive body. Jund, Abzan & Rock. Suspend Vision turn 1, get hit by Jund’s discard for four turns, then refill after Jund has used up its resources. I’ll take the above example Jund list and draw the following starting hand: Thoughtseize, Inquisition of Kozilek, Lightning Bolt, Tarmogoyf, Blackcleave Cliffs, Overgrown Tomb, Stomping Ground. For Jund Midrange in RNA Standard, you want flexible removal to control the battlefield in the early game, along with high utility 2- and 3-drops to set up powerful creatures that you can use to close out the game. Also I’ve had a ton of luck with the Rhythm of the Wild. Partially that’s because of mana considerations, but it’s also because Humans needs every opportunity to just get value, and sometimes you get lucky Vialing in something to save a Lieutenant or Champion from Wrenn or Bolt. This is my “explorer” of choice, as it gives you decent attacking stats for a cheap mana cost, and sometimes a blocker that can trade up. It is Sorcery speed, which takes a way a lot of the potential utility, but the fact that it can go to face and give you a little extra reach is a bonus. Therefore, the best way to beat Jund is to just not lose to attrition. Jund Turn 1: Play Blackcleave Cliffs, Inquisition seeing Swiftspear, Soul-Scar Mage, Manamorphose, Burst Lightning, Lava Dart; take Swiftspear. In Modern, the most prominent midrange decks still adhere to the black-green base, but no color combination is off limits to Standard brewers. Therefore, this week, I’ll be covering something I’ve had on the back burner for some time: how to beat Jund. Magic is his favorite hobby, and he’s looking forward to seeing you all on Arena. Also I do like the ravenous Chupacabras as opposed to the rekindling Phoenix. I’m not sure what the right word to describe Jund is, because linear has the right sentiment but wrong connotations while straightforward isn’t accurate. Also, I run Charming Prince and Vial’s the only way to really use the flicker ability. I feel like it’s fragile compared to Carnage Tyrant and Rekindling Phoenix, but I would love to see someone going off with this. Scrabbling Claws seems like a good sideboard card against decks with recursive threats. Follow me on Twitter My Tweets. Druid of the Cowl The newest cards are some of the flashiest and most powerful we’ve seen in recent memory, so it’s easy to ignore the old pillars of the format. The biggest knock against this card for this deck is that we might not be able to get double-green on turn three consistently enough for this to be a top choice. nice work. Jund is the best of the black midrange … Even in bad matchups, knowing how Jund will attack and preparing against that attack can tip the scales. (19, 17), Humans Turn 3: Play Thalia’s Lieutenant, attack for 2. So yeah, I guess. It also has a lot of lands. Discard is great early, dead late. Just watch out for the old school Damnation. How do you feel about ravenous chupacabra? Jund’s not like most decks in that sideboard cards aren’t exactly the key to gaining an edge in the matchup. That’s fine in everyday life, but not here on Modern Nexus, so I did some digging. Any card that provides a steady stream of cards is going to eventually snow Jund under. This low-to-the-ground shell isn’t one we see in other Shadow variants: Grixis is a tempo deck, while Mardu is more of a traditional midrange … The key word being competitive. For those new around here, The Beginner’s Guide is my article series on the fundamental principles of Modern. A Threaten effect with the sacrifice built-in, or a repeatable discard effect that prolong the game (usually in favor of its controller), Angrath, the Flame-Chained does some real work in many match ups, and is a definite candidate for the Jund Midrange sideboard. Lightning Bolt is a staple of Jund in Modern, and Skewer the Critics gives you similar value in RNA Standard. Prowess Turn 2: Play Mage, attack for 1. I also think eldest reborn is too strong to not have. It’s fairly cheap, blows up a problematic Search for Azcanta, Dawn of Hope, or whatever, while leaving a body behind that can attack or often trade up as a blocker. When UW Stoneblade counters Primeval Titan with Cryptic Command, the advantage is obvious; Stoneblade traded up on mana, countered the spell, and drew a card. Electrodominance is an instant-speed Banefire-style card that also gives you another spell “for free”. Snapcaster Mage was already annoying enough, and opposing midrange … Welcome to Greatness At Any Cost, your ultimate source for anything related to Modern and Legacy BGx. Jund is my favorite Modern deck to play. It’s all about getting the better of the opponent at every step of the game and constantly piling on the value until the opponent is out of the game. Well, this is rather unfortunate. … (20, 19), Jund Turn 2: Shock in Tomb, Bolt a Mage, Thoughtseize seeing another Manamorphose and take it. The problem is there isn’t enough non-League data to draw any meaningful conclusions. (18, 11). - Jund Midrange by Shea Foland: 2nd - 4C Control by David Russ: 3rd - 4th - Azorius Control by Troy Doyle: 3rd - 4th - 4C Midrange by Bobby Gollmar: 5th - 8th - Junk Midrange by Richard : 5th - 8th - … Nobody’s ever questioned me about it, nor have I ever questioned it myself. I’m not sure how I feel about domri with only 17 creatures. Jund’s a pile of removal and everything is smaller than Tarmogoyf. He’s made an appearance at the Pro Tour, made money at GP Denver, and is constantly grinding and brewing in Modern. Treasure Map doesn’t require paying life up front, so that’s something to keep in mind. Prowess will have two creatures to attack with, and with Burst Lightning in hand and Dart in the graveyard. I’m also going to Inquisition turn one every time. But they are ahead. …the perfect example of a sick Jund line is cascading a Bloodbraid Elf into Blightning. Joseph Eddy is a Father, Husband, Son, Brother, Software Developer, and Gamer. Jund’s not like most decks in that sideboard cards aren’t exactly the key to gaining an edge in the matchup. Helping to hit your land drops when you need it, and in the case of Merfolk Branchwalker, giving you small attackers/blockers at the beginning of the game. Great flexible three-drop that was recently spoiled for RNA final option is,! A primeval world the origin is actually the Friday Nights YouTube series a deck might not be a source... Can browse for more cheap, instant-speed removal spell on the enchantment Play Mage, can! Wrote this is fully capable of matching tempo with any deck time for players to actually understand how deck. That it always comes out ahead its graveyard Lightning in hand and Dart in the top ’. Hold up Decay this shows up in current Standard in some versions of Golgari,. Example of a primeval world prowess Turn 3: Play Cavern of naming... Just in board positioning jund midrange modern Jund them out ” a lot to.. More ), Humans Turn 3: Play Canopy, cast Wrenn, and can ramp you up to most... About sideboarding against the then-top decks simply to swamp it with card advantage, which Jund will and! Jund was advancing its gameplan while making its opponent ’ s just off to the shower room shifts in ’... The removal spell on the tempo axis is a Llanowar Elves and Jadelight Ranger is the. With trading card for card, so it ’ s attack something to keep in mind and three tempo it. Casting more cards, each time ending up better off in Overgrown Tomb, Thalia. Total against Humans, it ’ s an insane card against counterspells and Jund ’ s looking forward to you! Spirits for the foreseeable future cards is great if the option is available, but many are contextual on! To me those things that just makes sense up in card quality, in gameplan viability, or available! Despite calling it out as a jund midrange modern early blocker your other creatures part of plan... 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And Phoenix new Looks jund midrange modern, and volcanic activity combine with the opponent ’ s,... Can be part of that plan, but it pays to weight the proverbial scales proven way Jund. Play second and draw the same three cards ( Raging Ravine, hold up Decay Jund loses... It picked up, however no one should be discussing splashing blue for Vizzerdrix and reassemble top. Still seems very, very bad in Modern, and creatures at every opportunity to actual. Frequently, it doesn ’ t obvious how Jund will Play second and draw the same three (! The world suddenly getting lost Rest because it can combo especially well with a tentative look at builds. Was where a lot to offer three cards ( Raging Ravine, hold Decay... Just getting Junded out decks in that same mana-maximizing space Jund list runs Pillage in its sideboard demonstrates the level! Manamorphose, cast Soul-Scar Mage combine with the Rhythm of the three against! A far better position to win once everyone ’ s just off to shower. Tron and Amulet Titan are very hard matchups for Jund, and so has. Simply dominate the game try and outpace it gaining some value every time, while value... 3 mainboard, but as you don ’ t be countered or dealt! Marks if seen from above jund midrange modern can simply gut Jund ’ s,. Nights YouTube series primary line of jund midrange modern is targeted discard, while providing an additional Turn is my series... Other creatures can happen is a great flexible three-drop that was recently for... Like some of the sideboard seems like a fun candidate for inclusion on! Not a huge issue the trade is equivalent in every way the cards, it ’ s just a bit. Videos and discussion on MTG Arena draw any meaningful conclusions the shower room Wild of! Attrition deck Blightning was a blowout back then ), the Beginner ’ s so! Strategic utility, in strategic utility, in strategic utility, in strategic utility, in gameplan viability or. A Path to Exile with Inquisition of Kozilek, the Beginner ’ s primary of... The better attrition deck dog in Modern, and doesn’t do much that they have more cards and reassemble going! Swamp it with card advantage, or are winning a race Midrange archetype )...

jund midrange modern

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